#pragma once

#include <concurrent_unordered_map.h>
#include <map>

#include <ReignCore.hxx>
#include <ReignMath.hxx>
#include <ReignTypedEvent.hxx>

using namespace Reign::Standard;

#define _To_int			(Int32)
#define _To_byte		(Byte)
#define _To_uint		(UInt32)
#define _To_float		(Float32)
#define _To_short		(Int16)
#define _Auto_const		auto const
